A computer hacker is abducted into the digital world and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
Director:
Joseph Kosinski
Stars:
Jeff Bridges,
Garrett Hedlund,
Olivia Wilde
Video game expert Alex Rogan finds himself transported to another planet after conquering The Last Starfighter video game only to find out it was just a test. He was recruited to join the team of best starfighters to defend their world from the attack.
Philipe Gastone, a thief, escapes from the dungeon at Aquila, sparking a manhunt. He is nearly captured when Captain Navarre befriends him. Navarre has been hunted by the Bishop's men for ... See full summary »
Director:
Richard Donner
Stars:
Matthew Broderick,
Rutger Hauer,
Michelle Pfeiffer
Hacker/arcade owner Kevin Flynn is digitally broken down into a data stream by a villainous software pirate known as Master Control and reconstituted into the internal, 3-D graphical world of computers. It is there, in the ultimate blazingly colorful, geometrically intense landscapes of cyberspace, that Flynn joins forces with Tron to outmaneuver the Master Control Program that holds them captive in the equivalent of a gigantic, infinitely challenging computer game.Written by
Anthony Pereyra {hypersonic91@yahoo.com}
To inspire the actors, arcade games were placed on the production sets and could be played during downtime. Jeff Bridges apparently was the most adept at the games and found it hard to tear himself away from a game to shoot a scene. See more »
Goofs
When Flynn is scanned into the computer, he is wearing Adidas trainers. In all scenes prior to that, he is wearing Nike trainers. See more »
There are no opening credits, save for the production companies (and the opening prologue in the English language foriegn version.) For the title, a pair of lightning bolts flare, forming a brilliant point of light, where various parts coalesce to form a human figure. The point of light flares, revealing the title TRON, which an electric point of light shimmering in the "O". The title TRON rushes toward the camera, rotating around the "O", and as the title gets closer, a landscape of three dimensional circuitry appears within the letters themselves. As the camera dives in, it levels off, and the circuitry turns into the lights of a cityscape, dissolving into the establishing shot of the arcade. See more »
Alternate Versions
Also included in the DVD is the original "Opening Monologue" from the original theatrical release, a la Blade Runner, that "explained" the world that the viewer was about to enter. It said: 'This is the story of two worlds and the beings who inhabit them. One of these is our world, the one we can see and feel. The world of the "Users". It lies on our side of the video screen.' The next card read: 'The other, an electronic micro-civilization, lives and breathes just beyond our grasp. This is the world of the "Programs." Because we, the Users, have created this new world, part of us lives there, too...' The third, final card reads, in large type: 'ON THE OTHER SIDE OF THE SCREEN'. This occurs between the Buena Vista and Walt Disney credits from the original screen. This was put in the international English language release, and the subsequent domestic wide release in the United States. See more »
I was terribly excited about Tron when it came out theatrically; I was all of 8 years old, but was already a computer geek. 15 years later, I ended up purchasing the $100 Archive Edition laserdisc box set as my very first LD. Tron definitely made an impact on me.
Tron has survived the years- more so than many other contemporary SF films, and more than I think most critics would have guessed. Instead of looking out-dated and corny, as the years have passed, Tron has aged gracefully. Sure, the monochrome-screen terminals might look a bit old, and the arcade is a distant, fond memory, but the SFX are still beautiful, and the storyline, in this era of the Internet, seems shockingly modern.
One of the reasons Tron's SFX have aged so well is because they did not try to simulate anything already existing. We have no basis to determine if the architecture of the MCP's world is out-dated or not-hip; everything is styled so uniquely that it's never going to look wrong. Much like the design of Maria in Metropolis, the look of Tron is never going to be laughable or quaint.
The storyline is lacking a little bit; you can see the ideas the script writers wanted to insert, but there are too many ideas for only 2 hours of film. There are quite a few points in the film that are mentioned and then ignored (Grid bugs, anyone?), and occasionally the film digresses from the plot for no other reason than to digress- the digressions being unimportant to the story at hand. But, despite the problems, the philosophy of user/program interaction, and the handling of technophobia are both handled admirably.
I recommend every video game, computer, and SF fan to watch Tron at least once. I echo the call for it to be the widescreen version, but I am disappointed with the DVD's extra features- or lack thereof. The LD is much more full featured, and better for fans, despite the side breaks every 30 minutes.
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I was terribly excited about Tron when it came out theatrically; I was all of 8 years old, but was already a computer geek. 15 years later, I ended up purchasing the $100 Archive Edition laserdisc box set as my very first LD. Tron definitely made an impact on me.
Tron has survived the years- more so than many other contemporary SF films, and more than I think most critics would have guessed. Instead of looking out-dated and corny, as the years have passed, Tron has aged gracefully. Sure, the monochrome-screen terminals might look a bit old, and the arcade is a distant, fond memory, but the SFX are still beautiful, and the storyline, in this era of the Internet, seems shockingly modern.
One of the reasons Tron's SFX have aged so well is because they did not try to simulate anything already existing. We have no basis to determine if the architecture of the MCP's world is out-dated or not-hip; everything is styled so uniquely that it's never going to look wrong. Much like the design of Maria in Metropolis, the look of Tron is never going to be laughable or quaint.
The storyline is lacking a little bit; you can see the ideas the script writers wanted to insert, but there are too many ideas for only 2 hours of film. There are quite a few points in the film that are mentioned and then ignored (Grid bugs, anyone?), and occasionally the film digresses from the plot for no other reason than to digress- the digressions being unimportant to the story at hand. But, despite the problems, the philosophy of user/program interaction, and the handling of technophobia are both handled admirably.
I recommend every video game, computer, and SF fan to watch Tron at least once. I echo the call for it to be the widescreen version, but I am disappointed with the DVD's extra features- or lack thereof. The LD is much more full featured, and better for fans, despite the side breaks every 30 minutes.